Brawl - Meta Knight - Subaction - AttackEnd
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
Stats
IASA: |
None |
Hitboxes active: |
1 |
Hitbox set 0 hits: |
1 |
Subaction Index: |
0x4d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:1
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
13 |
60 |
361 |
Slash |
Slash |
false |
2 |
3 |
|
0 |
1 |
2 |
13 |
60 |
361 |
Slash |
Slash |
false |
2 |
3 |
|
0 |
2 |
2 |
13 |
60 |
361 |
Slash |
Slash |
false |
2 |
3 |
|
Scripts
Main
- DeleteAllHitBoxes
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 361, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 13, size: 4.0, x_offset: 0.0, y_offset: 5.0, z_offset: 14.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 361, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 13, size: 4.0, x_offset: 0.0, y_offset: 5.0, z_offset: 9.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 361, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 13, size: 4.0, x_offset: 0.0, y_offset: 5.0, z_offset: 4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
GFX
SFX
- AsyncWait(1.0)
- SoundEffect1(786)
- SyncWait(5.0)
- SoundEffect1(786)
Other
- ModelChanger { reference: 1, switch_index: 2, bone_group_index: 0 }